Table of contents
Ratatui is a crate for building terminal user interfaces in Rust.
In this post we'll show how to build custom widgets.
Code
:dep ratatui = "0.26.2":dep ratatui-macros = "0.4.0"
fn span_to_html(s: ratatui::text::Span) -> String{ let mut html = String::new(); html.push_str("<span style=\"");
// Set foreground color if let Some(color) = &s.style.fg { html.push_str(&format!("color: {};", color)); }
// Set background color if let Some(color) = &s.style.bg { html.push_str(&format!("background-color: {};", color)); }
// Add modifiers match s.style.add_modifier { ratatui::style::Modifier::BOLD => html.push_str("font-weight: bold;"), ratatui::style::Modifier::ITALIC => html.push_str("font-style: italic;"), ratatui::style::Modifier::UNDERLINED => html.push_str("text-decoration: underline;"), _ => {} } html.push_str("\">"); html.push_str(&s.content); html.push_str("</span>"); html}
fn buffer_to_html(buf: &ratatui::buffer::Buffer) -> String { fn escape_special_html_characters(text: &str) -> String { text.replace("&", "&") .replace("<", "<") .replace(">", ">") .replace("\"", """) .replace("'", "'") }
let mut html = String::from("<pre><code>");
let w = buf.area.width; let h = buf.area.height;
for y in 0..h { for x in 0..w { let s = buf.get(x, y).symbol();
let escaped = escape_special_html_characters(s);
let style = buf.get(x, y).style();
let span = ratatui::text::Span::styled(s, style);
html.push_str(&span_to_html(span)); } html.push('\n'); }
html.push_str("</code></pre>");
html}
fn show_html<D>(content: D) where D: std::fmt::Display { println!(r#"EVCXR_BEGIN_CONTENT text/html<div style="display: flex; justify-content:start; gap: 1em; margin: 1em">{}</div>EVCXR_END_CONTENT"#, content);}Buffer
We saw from an earlier part that frame has a buffer_mut() method:
let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();terminal.draw(|frame| { let mut buffer = frame.buffer_mut(); dbg!(buffer);});[src/lib.rs:169:5] buffer = Buffer { area: Rect { x: 0, y: 0, width: 80, height: 5 }, content: [ " ", " ", " ", " ", " ", ], styles: [ x: 0, y: 0, fg: Reset, bg: Reset, underline: Reset, modifier: NONE, ]}We saw how to draw to the Buffer using predefined widgets.
use ratatui::widgets::Widget;
let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();terminal.draw(|frame| { let area = frame.size(); let mut buffer = frame.buffer_mut(); ratatui::widgets::Block::bordered().render(area, &mut buffer); dbg!(buffer);});[src/lib.rs:172:5] buffer = Buffer { area: Rect { x: 0, y: 0, width: 80, height: 5 }, content: [ "┌──────────────────────────────────────────────────────────────────────────────┐", "│ │", "│ │", "│ │", "└──────────────────────────────────────────────────────────────────────────────┘", ], styles: [ x: 0, y: 0, fg: Reset, bg: Reset, underline: Reset, modifier: NONE, ]}But it is also possible to draw to the Buffer manually:
let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();terminal.draw(|frame| { let area = frame.size(); let mut buffer = frame.buffer_mut();
ratatui::widgets::Block::bordered().render(area, &mut buffer);
let x = 15; let y = 2; let string = "The quick brown fox jumps over the lazy dog."; let style = ratatui::style::Style::default(); buffer.set_string(x, y, string, style);
show_html(buffer_to_html(buffer));});┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ The quick brown fox jumps over the lazy dog. │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
Widget
The Widget trait in ratatui allows you to define what you want to draw
to a Buffer:
struct MyCustomWidget { counter: usize}
impl Widget for MyCustomWidget {
fn render(self, area: ratatui::prelude::Rect, buf: &mut ratatui::prelude::Buffer) { let x = 15; let y = 2; let string = format!("The quick brown fox jumps over the lazy dog - {}", self.counter); let style = ratatui::style::Style::default(); buf.set_string(x, y, string, style); }
}let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();terminal.draw(|frame| { let area = frame.size(); let mut buffer = frame.buffer_mut();
ratatui::widgets::Block::bordered().render(area, &mut buffer);
MyCustomWidget{ counter: 2 }.render(area, &mut buffer);
show_html(buffer_to_html(buffer));});┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ The quick brown fox jumps over the lazy dog - 2 │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
Here's an example of filling the entire buffer with the symbol ▒:
struct Hatcher;
impl Widget for Hatcher { fn render(self, area: ratatui::prelude::Rect, buf: &mut ratatui::prelude::Buffer) { for x in area.left()..area.right() { for y in area.top()..area.bottom() { buf.set_string(x, y, "▒", ratatui::style::Style::default()); } }; }
}Here's the output of a Hatcher being rendered:
let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();terminal.draw(|frame| { let area = frame.size(); let mut buffer = frame.buffer_mut();
Hatcher.render(area, &mut buffer);
show_html(buffer_to_html(buffer));});▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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Rendering multiple widgets renders to the buffer in the order they are
called, and hence latter render calls can overwrite earlier renders.
let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();terminal.draw(|frame| { let area = frame.size(); let mut buffer = frame.buffer_mut();
Hatcher.render(area, &mut buffer);
MyCustomWidget{ counter: 2 }.render(area, &mut buffer);
show_html(buffer_to_html(buffer));});▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒The quick brown fox jumps over the lazy dog - 2▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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StatefulWidget
Sometimes you want to store information that is only known during render
for later use. For this, you can use a StatefulWidget:
use ratatui::widgets::StatefulWidget;
#[derive(Default, Debug)]struct Data { area: (usize, usize)}
struct MyCustomWidgetWithState;
impl StatefulWidget for MyCustomWidgetWithState { type State = Data;
fn render(self, area: ratatui::prelude::Rect, buf: &mut ratatui::prelude::Buffer, state: &mut Self::State) { state.area = (area.width as usize, area.height as usize); }}let backend = ratatui::backend::TestBackend::new(80, 5);let mut terminal = ratatui::terminal::Terminal::new(backend).unwrap();
let mut data = Data::default();
println!("before: {:?}", &data);
terminal.draw(|frame| { let area = frame.size(); let mut buffer = frame.buffer_mut();
MyCustomWidgetWithState.render(area, &mut buffer, &mut data);});
println!("after: {:?}", &data);before: Data { area: (0, 0) }after: Data { area: (80, 5) }Conclusion
In these series of posts, we examined how Ratatui works under the hood. For more information, check out the official tutorials and documentation.